I've been taking notes, getting good ideas, and collecting great insights for two solid days now at SATURN 2010. I have to call out one highlight: playing the Hard Choices game.
I'd looked forward to this COOL event since I first heard about it from game co-creator Rod Nord, and it didn't disappoint. Getting to play the game with keynote speakers Jim Highsmith (his talk this morning on agility and architecture was excellent!) and Linda Rising (I'm looking forward to her talk tomorrow and her tutorial on Friday), and Marco of SEI, was great fun. The Hard Choices game is a useful metaphor for getting people to think and talk about software development strategies and tradeoff decisions, and I'm looking forward to trying it out 'back home' shortly.
You can check out the game at http://www.sei.cmu.edu/architecture/tools/hardchoices/!